These all came from a magazine so they are not opinion.
50. - Henry Jenkins - Director, comparactive media studies program, MIT - Gaming spokesman with ear of the establishment.
49.- South East Asia - Irresistable demographics and economic gravity.
48.- Yerli Brothers- Founders of Crytek (FarCrY)- Proved 1st time developers can produce block-busters.
47.- Patrick Gelsinger- general manager, digital enterprise group, intel- makes the hardware that runs our games.
46. Ken Perlin- Professor, New York University- Reinventing real-time animation and story telling.
45. Scott Miller- CEO, 3D realms- Shows game developers how to remain in control.
44. Angel Munoz- President, Cyberathlete Proffesional League- Taking multiplayer games into big league.
43. Shane Kim- General manager, Microsoft Game Studios- Microsoft have enough money to buy the whole industry.
42. Jamil Moledina- Conference director- Controls the agenda for the ultimate show-and-tell.
41. Grant Collier- Preisdent, Ifinity Ward- Showed Great games are made by people and not companies.
40. Second hand game sales-eBay- Making games cheaper and undermining developers and publishers.
39. Raja Koduri- Engineering manger, ATI- Keeps PC graphics in perpetual revolution.
38. Raph Koster- Creative director, Sony Online Entertainment- Helped invent modern MMOGs.
37. Cenosors, Lawyers and the Religious Right- Can change the law and hence our games.
36. David Lau-Kee- CEO, Criterion- Controls the nearest thing developers ever had to a universal games platform.
35. Dr. Steven Collins- Chief Tech Officer, Havok- The man behind the Havok Physics System (Halo 2, Half Life 2 and Max Payne 2)
34. Bram Cohen- Creator of BitTorrent- the downloading revolution began this talented bit player.
33. Dean Lester- General manager of the Windows Graphics and Gaming Technologies Group, Microsoft.
32. Nikolay Baryshnikov- International sales director, 1C- Russia's prime rouble rouser.
31. Venture Capitalist- Their cash is driving the MMOG genre.
30. Warren Spector- Developer- A bookish rebel (for the moment) without a cause.
29. Sports Interactive- Developers (Football Managers)- Showed that the developers have the power not the brand.
28. David Kirk- Chief scientist, nVIDIA- Champions PC GAMES whiel Microsoft is distracted.
27. Jane Cavanagh- CEO of Sci/Eidos- Fighting the corner where cash, not content, is king.
26. The MOD scene- Inverst the traditional creator/audien
25. Sid Meier- Director of creative developement, Firaxis- Influential old-school designer with 'name on the box' status.
24. Edward Williams- Analyst, Harris Nesbitt, Gerard- He moves the moneymen.
23. Doug Lowenstein- President, Entertainment Software Association- Represents publishers in US courts and in Congress, owns E3.
22. Tim Sweeney- CEO Epic Games- Pioneering developer with technology for hire.
21. Dr Greg Zeschuk and Dr Ray Muzyka- Joint CEOs, Bioware- Gorwing a great development studio, scientifically
20. Bobby Kotick CEO Activision- A man with the ambition to fight EA.
19. Sam Houser- CEO, Rockstar- Gives video games an edge.
18. Yves Guillemot- President and CEO, Ubisoft- A willingness to bet big on new ideas.
17. Peter Della Penna- VP and CEO of product developement, Vivendi Universal Games._ Signs up games for a media giant.
16. Peter Molyneux- MD, Lionhead- Arguably gaming's only media star and a gaming genius.
15.Bruno Bonnel- Chairman, Atari- He can entice money men to play games.
14. Us (no not America) Have the power to make or break a game.
13. John Carmack- Co-owner and technical director, id Software- His words move makers(hardwar
e and software)
12. Jim Ward- President, LucasArts- Guardian of the worlds' most lucrative franchise.
11. Digital Distribution- Can cut retailers down to size.
10. XBOX- The biggest threat to the PC gaming world.
9. Michael Morhaime- President, Blizzard Entertainement- Sitting on top the west's biggest MMO cash cow( World of Warcraft)
8. Wall Street- The stock market's demands for reasult changes the games we play.
7. Hollywood- Movie tie-ins sells games-FACT
6. Will Wright- Maxis, EA- Most creative mind in PC developement.
5. Gabe Newell- CEo, Valve- A developer that could change the entire buisness.
4. Paul Lee- EA worldwide studios, Electronic Arts- In charge of the worlds most played games.
3. The Media- The people we trust to tell us if a game is good or not.
2. Retailers- What they will sell dictates what's made.
1. Larry Probst- Chairman and CEO, Electronic Arts- Uber-Boss of the industry's biggest player.
The Wildcards who will one day be as powerfull:
E-Sports- The world of competitive game play, will it one day be a national sport.
MMOG economies- Yes people are selling virtual Gold or Credits for actuall cash.
Machinima- This turns real-time games engines into cheap, flexible, digital movie lots. Will tomorrows' Spielberg Wield a mouse?
Serious Games- Ga,es which could be used to help train doctors or engineers. ( an example is Halo 2 which is preparing todays youth to fight of the inevitable alien invasion)