Used Game Sales Part 2Unlock Codes
The multiplayer code found in many new games is the game industries solution to the "problem" of used game sales. the basic premise is rather simple: part of the game is inaccessable when you first load the game. Upon trying to access the locked content, the game will ask you to enter the code. The code is verified online and you ar then allowed to access the restricted content. The catch is that this code is one use only. You can buy a code online, of course. It costs 10 dollars. This effectively drives up the price of a used game by 10 dollars, meaning less savings in buying a used game, meaning less buyerss, meaning lower prices/lower returns, meaning less sellers...
Used Game Sales Part 2Unlock Codes
The multiplayer code found in many new games is the game industries solution to the "problem" of used game sales. the basic premise is rather simple: part of the game is inaccessable when you first load the game. Upon trying to access the locked content, the game will ask you to enter the code. The code is verified online and you ar then allowed to access the restricted content. The catch is that this code is one use only. You can buy a code online, of course. It costs 10 dollars. This effectively drives up the price of a used game by 10 dollars, meaning less savings in buying a used game, meaning less buyerss, meaning lower prices/lower returns, meaning less sellers. The desired affect is that the game prices stay reletively the same, but less people are buying/selling used games. However, it really hasn't move the market one way or the other. If a game sells, it sell, regardless of the code.
Well, you may think, this is it. Companies are getting profit from used game sales and customers can still buy and sell games. Everybody wins, right? Not in the eyes of the games industry. See, $10 is great, but $60 is better. So more and more distributers and developers are trying to ban the sale of used games.
Robbing the Developers
This is an argument that gets thrown around a lot. When the company makes less money, they can't provide as many jobs, or the jobs must take paycuts. I would love to tell you that developers don't make any less or more depending on the sales figures, but that would be lying. Hell, if I knew that buying new games would give more money directly to the dev team I would advocate against used game sales (devs really have a shit life). The truth of the matter is that no one really says how much of the money spent is going to devs and how much is going to distributers. Do I think that the devs would see one red cent of the money I pay gamestop for a new copy of Modern warefare 3? No! But I can't pretent that I know any more than anybody else. Still, I believe that at the end of the day, more money is spent on the industry because of used game sales than it loses, no matter how big they claim their losses to be
As Per Usual, put your thoughts in the comments. i would love to discuss this topic or any games industry topic with you.
Thanks for taking the time to read this:)
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