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CalPal
Mass Effect 3Well, we already know that, by now, Mass Effect 2 will be comming out real soon, and Mass Effect is planned to be a trilogy.

So, the guys over at IGN have already decided to see what little they could find out about the game in this little interview.

It seems that the ME3 storyline is already being developed, and that we can expect it before the release of the next bunch of consoles.

So, without further wait, let's get some opinions on this topic! :D
#1  Posted 3 years ago  |  Reply  |  + 6 Cool
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EcoSmurf
Sounds cool.
#2  Posted 3 years ago  |  Reply
Hades3390
Nice! I only recently got Mass Effect for christmas and am on a second playthrough, can't wait for the 2nd one and just hearing about the 3rd makes me excited.
#3  Posted 3 years ago  |  Reply
CalPal
Hey, thought I'd like to return this thread to the front page get some opinions on the ME3 plot.

They (Bioware) have stated that they want to have the plot end relatively quicker this time around, rather than the time it takes to complete the ME1 and (most likely) ME2.

So I'm wondering what you guys think... do you think it'll be alright to have a relatively short plot this time around, or do you wish the experience would extend for as long as possible before unleashing the epic, final ending to Mass Effect?
#4  Posted 3 years ago  |  Reply
LBCountry Forum Mod
In reply to CalPal, #4:

ME1 had like a 10 hour main plotline. If they go any shorter I'll be unhappy. The only reason Mass Effect playthroughs are so long is the time it takes for all the side quests.
#5  Posted 3 years ago  |  Reply  |  + 2 Cool
Gus3 ForMandalore
I'm pretty sure I've read somewhere that Bioware already started pre-production. If only I could remember the link.
#6  Posted 3 years ago  |  Reply
CalPal
In reply to Gus3, #6:

That would be awesome if you could find the link.

I'm pretty sure it wouldn't be a surprise, though, considering they've (probably) finished ME2... and I highly doubt they'll spend so much time on DLC... not necessarily suggesting the quality of ME2 DLC, but let's be real, they can't spend all their time on DLC without working on ME3 itself.
#7  Posted 3 years ago  |  Reply
Gus3 ForMandalore
In reply to CalPal, #7:

Think I found it:

xbox360.ign.com/articles/105/1059596p1.html
#8  Posted 3 years ago  |  Reply
CalPal
In reply to Gus3, #8:

Hey, uhh, you might wanna click my link for the exact same page...
#9  Posted 3 years ago  |  Reply
Gus3 ForMandalore
In reply to CalPal, #9:

Sorry about that. I'm pretty sure the article I read was on G4tv.com's news page. It's probably buried somewhere with some of the other articles.
#10  Posted 3 years ago  |  Reply
Cortana5
In reply to CalPal, #4:

Well, short plot can mean a lot of sexy side missions. As long as there's a balance I'm ok with it. Although, I'm really into long plots like with Dragon Age.
#11  Posted 3 years ago  |  Reply  |  + 2 Cool
AveryChu
i`m replaying the first one to Make sure my guy is already
#12  Posted 3 years ago  |  Reply
CalPal
Mass Effect 3 due by late 2011 / early 2012

Awesome.
#13  Posted 3 years ago  |  Reply
Osiraos Vanguard
I don't know where you're getting the short plot comment from, the only thing I saw was that Casey Hudson wanted a shorter development time for the 3rd in order to keep the entire trilogy in the life of one console.
#14  Posted 3 years ago  |  Reply
CalPal
In reply to Osiraos, #14:

For me, shorter development time = shorter plots / less side missions, more or less...

Unless they made the game play so perfect in ME2 that they'll keep the system without retouching it, and just move right on through with the ME3 story.

Which sounds more likely. My logic was sound earlier, though... at least, for me.
#15  Posted 3 years ago  |  Reply
CalPal
Wow.

Based on the ending for ME2, ME3 is going to be nuts.

One thing I'm still curious about in ME2... If the reapers are made by the genetic material of their victims after the conquest, why was the human-reaper being made BEFORE the conquest? Is it only because the collectors/protheans could do it ahead of time, as they were incapable of becoming a reaper themselves?

And also, How did the first conquest happen with - what I'm assuming is the case - only one reaper to start with?

So many damn questions... I'll be a bit annoyed if I don't get answers.
#16  Posted 3 years ago  |  Reply
CalPal
Man, this is the part where I feel like an idiot...

So disregard my first question, because I was wrong in my judgment there...

God, triple post... I feel like a n00b
#17  Posted 3 years ago  |  Reply
Osiraos Vanguard
In reply to CalPal, #15:

I don't know, if they're going for a 2011/2012 release, that means we've got 2 years of development time. Since it seems like they've settled on an engine for their combat and storytelling now, I think that's a pretty good time to develop something that will kick ass.

I know they promised lots of DLC, but I imagine it will just be done by a small team and with the majority working on the next sequel. ME2 took about 2 years, and I think it turned out damn good, and that was with a combat overhaul. If they stick to minor tweaks - that's all the more time for thinking up great levels/quests.

my $0.02
#18  Posted 3 years ago  |  Reply
gonzo11790
3?, but i'm not done with 2 yet!
don't rush me!
#19  Posted 3 years ago  |  Reply  |  + 1 Funny
CalPal
In reply to Osiraos, #18:

I totally agree with you, especially with tweaking and stuff.

If, however, I wanted to ask for ONE new thing in ME3, it would be some sort of space combat, controlling the Normandy and such. I can just imagine how awesome it would be to control the Normandy as you and thousands of others of frigates fly into the Reaper invasion fleet, with explosions everywhere and a bunch of ships blowing up all around you. :D As well, I would love to see space combat pop up randomly in the game, especially if its a merc/pirate attack in the Terminus systems.

In reply to gonzo11790, #19:

This world will keep going, whether you're ready or not!
#20  Posted 3 years ago  |  Reply
LBCountry Forum Mod
I'd like to see a non POS morality system. Honestly, Renegade/Paragon have almost no effect on anything besides some occasionally more favourable dialogue choices. Something along the lines of what Dragon Age used (influence on a character-by-character basis) would be pretty sweet.

Also, I'd like some manner of gear system between the horribly broken one from ME1 and the almost non-existent one from ME2. Almost every other RPG ever created has had a workable gear system, I don't see why Mass Effect can't.

Also, less annoyingly boring probes.

Post edited 2/03/10 2:53PM
#21  Posted 3 years ago  |  Reply
SolitarySoul
In reply to LBCountry, #21:

Scanning system was better then the Mako missions, but still kind of painful. Let's hope third times the charm.
#22  Posted 3 years ago  |  Reply
LBCountry Forum Mod
In reply to SolitarySoul, #22:

Exactly. A lot of the stuff that was ban in ME1 got better, but a lot of it was still not quite great.
#23  Posted 3 years ago  |  Reply
gonzo11790
all i can say is that ME3 is going to be super epic, like the opposite of an EPIC FAIL....
#24  Posted 3 years ago  |  Reply  |  + 1 Ditto
Gus3 ForMandalore
I'm actually playing ME1 right now. Trying to end it to my liking so that everything I did transfers to ME2 the way I want it to. I know we'll eventually be able to transfer our data ME3 too. This is really a great way to prevent story contradictions in sequels.
#25  Posted 3 years ago  |  Reply
CalPal
Hey, found this article randomly on the interweb.

What do you guys think of these suggestions?
#26  Posted 3 years ago  |  Reply
LBCountry Forum Mod
1. They're right about the stats thing. Part of what makes the ME series awesome is the fact that it's your skill, not your stats that allow you to live or die. They're wrong about the inventory, a workable inventory system could be put together as a mid-point between ME1 and ME2.

2. Agreed.

3. I don't know, I kind of enjoyed the ensemble cast they put together in ME2.

4. Eeeeeeh, I'm not a huge fan of complete customization. It's a ship, not a personal house. You get to customize the captain's quarters, and I think that's plenty.
#27  Posted 3 years ago  |  Reply
SolitarySoul
In reply to LBCountry, #27:

I have to disagree. I didn't really care about any one squadmate over the other because I was constantly switching between them. I think as far as squad goes, they should focus on quality over quantity; possibly with less RPG stereotypes. Mordin for example was a breathe of fresh air, whereas Zaeed was the same grizzled veteran I've seen a dozen times over.
#28  Posted 3 years ago  |  Reply
LBCountry Forum Mod
In reply to SolitarySoul, #28:

Zaeed was DLC and was obviously not meant to be hugely developed. He was a quest, a heavy weapon, and a new ability, not a real character.

Everyone else though was pretty genuine and in depth. It wasn't like they didn't put a ton of effort into each and every one of them, the quantity didn't negatively affect the quality. If you didn't like a character it wasn't because they didn't have enough time to make one that you liked.
#29  Posted 3 years ago  |  Reply
SolitarySoul
I'm not saying the characters were under-developed, I'm saying the size of the party was a bit overwhelming and sort of unnecessary.
#30  Posted 3 years ago  |  Reply
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